Trade Game

Inventory

Money Widgets Gadgets Things Total Units
$000

Market 1 Inventory

Widgets
($1-$11)
Gadgets
($1-$8)
Things
($1-$3)
$000 $000 $000
BuySell

BuySell BuySell

Market 2 Inventory

Widgets
($1-$11)
Gadgets
($1-$8)
Things
($1-$3)
000 000 000
$000 $000 $000
BuySell BuySell BuySell

Bugs, CI, Adds:

  1. (BUG) Shortage alerts are for Widgets only
  2. (BUG) Gadgets in My Inv was able to go negative
  3. Do you still need the abs values?
  4. Add a 'Buy All' function
  5. Add an estimated total purchase price when entering the number to trade
  6. Add max number of total units in inventory
  7. Style
  8. Add Player Name
  9. Add Top Score Rankings
  10. Refactor
  11. Apply Game Theory Principles
  12. Cost to Carry Inv, like a tax
  13. Market price is affected by trades
  14. Market 1 Widgets can't always buy even when inventory is available